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Of Terrorists &
Forest Trolls
Warcraft3 vs. Counterstrike
by : yuga
Date: Nov 2, 2002
You might be saying that I've gone bonkers by comparing two games of
entirely different genres. It's like comparing apples to oranges,
one might add. Hold on a bit and read a little more so you'll
understand why I pegged them that way.
WarCraft3 is a strategy game while CounterStrike is RPG. That's a
clear distinction. However, if you've played both games adequately
you will notice that they have more similarities than differences -
one reason why I'm comparing them here.
Both games require good to excellent hand-and-eye coordination (CS
requires a little bit more though I think). They need the players to
be alert and mindful of their enemies, may it be against the game
AI's or other players over the network or internet. They also have
one major objective - killing the enemies and garnering high score
stats.
So why am I comparing them, you ask? Well, I have a theory in mind.
WarCraft and CounterStrike has an inherit ability to influence
psychological and emotional empathy. This emphatic trait is
attributed to psychological response of the players towards the game
and the character units itself.
Sounds weird? Here's more. In comparison, males are more responsive
to CounterStrike while females are to WarCraft.
Males tend to be more emotionally violent and are more connected to
their character or role they are playing. This is exhibited by
extreme tactical behaviors in males during encounters. The more
hostile or aggressive males tend to relate more with the Terrorist
group while the docile players engage in passive and less aggressive
tactics under the Counter-Terrorist group. Additionally, males
become more vocal where verbal attacks or cursing supplements their
tactical scheme. Consequently, players become more coordinated and
shows above average support system which brings loyalty and bonding.
On the contrary, females show various unique perceptual affiliation
with characters in WarCraft 3. They become more defensive and less
confrontational, something the females rarely exhibit in the real
social world. Emphatic behavior towards the character units is also
strong. This is commonly observed when the units are Human race.
Intense passion associated with main characters such as Heroes are
also prevalent during battles and confrontation. This results to
loss of focus on the entire army which is shifted to a single unit.
Escapism (teleporting units back to base) is also predominant on
surprise attacks.
These are mere observations only and are not entirely supported by
psychological studies or research. To cite some instances, a number
of my male friends who tried playing CS found themselves cursing all
throughout the game when in fact they rarely curse in their entire
life. Likewise, the men tend to throw cuss words to their opponents
indiscriminately.
On the contrary, the ladies experience occasional delusions with
WarCraft characters. This is coupled with in-fight dreams. One lady
player remembers battling Forest Trolls in her dream, glimpsed an
Archmage crossing the street while driving and seeing the Brilliance
Aura right where I stand. They also have lapses and tend to talk in
WarCraft terms. For instance, the girl was asked to accompany a
friend to the mall and she mentioned "i-right-click mo" instead of "samahan
mo".
These might be isolated cases but the trend is pretty much
comparable. I will not delve into the human psyche any deeper but if
you too have any experience of some sort with these games, send me a
note.
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